Cognitive-behavioral treatment of online role-playing videogames: Proposal of treatment and a case study

Authors

  • Clara Marco Universidad de Valencia
  • Mariano Chóliz Universidad de Valencia Facultad de Psicología, Universidad de Valencia Dpto. de Psicología Básica Universidad de Valencia Avda. Blasco Ibáñez, 21 46010-Valencia Tel: 96 3864853 Fax: 96 3864822
DOI: https://doi.org/10.6018/analesps.30.1.150851
Keywords: Videogame addiction, Technological addictions, Cognitive-behavioral therapy, Massively Multiplayer Online Role Playing Games (MMORPGs)

Supporting Agencies

  • Fundación Universitaria Oriol-Urquijo

Abstract

This article provides a proposal of cognitive-behavioral treatment for video game addiction. A clinical case (a 21 years old man with serious problems caused by the excessive use of videogames) is presented. The intervention phases are explained. The results obtained have been analyzed using a case study design. After thirteen weekly sessions, the patient showed a significant decrease in the amount of time spent using computer and gaming, as well as an improvement of personal and social functioning. The efficacy of the program applied is discussed.

 

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Author Biographies

Clara Marco, Universidad de Valencia

Becaria Investigación. Universidad de Valencia, Dpto. Psicología Básica de la Facultad de Psicología

Mariano Chóliz, Universidad de Valencia Facultad de Psicología, Universidad de Valencia Dpto. de Psicología Básica Universidad de Valencia Avda. Blasco Ibáñez, 21 46010-Valencia Tel: 96 3864853 Fax: 96 3864822

Profesor titular en el Dpto. de Psicología Básica, Facultad de Psicología (Universidad de Valencia).
Published
21-12-2013
How to Cite
Marco, C., & Chóliz, M. (2013). Cognitive-behavioral treatment of online role-playing videogames: Proposal of treatment and a case study. Anales de Psicología / Annals of Psychology, 30(1), 46–55. https://doi.org/10.6018/analesps.30.1.150851
Issue
Section
Clinical and Health Psychology