Pattern of Use and Dependence on Video Games in Infancy and Adolescence
Video games are one of the most attractive forms of leisure. Today it is one of the main activities of children and adolescents, because of the interest they have for them and the time the adolescents spend in playing. Despite the undoubted benefits of this activity, in some cases the excessive use leads to abuse and other causes serious personal and family problems.
This paper has two objectives. First, analyze the pattern of use of video games, focusing on gender differences. Second, the development of a questionnaire of video games dependence, according to the criteria of DSM-IV Disorders Substance Abuse and adapting to the use of video games. The factorial structure of this questionnaire is consistent with the concept of dependence, as defined in DSM-IV. Along with Internet and mobile, video game dependency would be one of the most characteristic technological addictions.
Copyright (c) 1970 Servicio de Publicaciones de la Universidad de Murcia
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
The works published in this journal are subject to the following terms:
1. The Publications Service of the University of Murcia (the publisher) retains the property rights (copyright) of published works, and encourages and enables the reuse of the same under the license specified in paragraph 2.
2. The works are published in the online edition of the journal under a Creative Commons Attribution-NonCommercial 4.0 (legal text). You can copy, use, distribute, transmit and publicly display, provided that: i) you cite the author and the original source of publication (journal, editorial and URL of the work), ii) are not used for commercial purposes, iii ) mentions the existence and specifications of this license.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
3. Conditions of self-archiving. Is allowed and encouraged the authors to disseminate electronically pre-print versions (version before being evaluated and sent to the journal) and / or post-print (version reviewed and accepted for publication) of their works before publication, as it encourages its earliest circulation and diffusion and thus a possible increase in its citation and scope between the academic community. RoMEO Color: Green.