Teaching Skills Involved in the Design of Immersive Digital Games from Literary Texts and Animated Films

Authors

DOI: https://doi.org/10.6018/red.637521
Keywords: Hard skills, Soft skills, Digital game, Augmented Reality, Teacher Training

Abstract

The creation of Immersive Digital Educational Games (IDEG) with augmented reality, based on literary texts or animation films, involves integrating narratives with mechanics, dynamics, and aesthetics to engage students. This research aims to: 1) assess skills in collaboratively designing IDEG for early childhood education; 2) determine if narrative type affects skill development in IDEG; 3) analyze interaction effects among design skills. Implemented in the Early Childhood Education Teacher Degree (N=203) using the Gamifying Digital Storytelling with Augmented Reality model, the study used the TEaching Skills for GAmification scale to measure didactic, digital, creative, socio-collaborative, and gamification skills. Results show high levels in gamification, didactic, digital, socio-collaborative, and creative skills, with strong correlations among them. This confirms the potential of collaborative game design for teacher training.

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Published
31-07-2025
How to Cite
Del Moral Pérez, M. E., López-Bouzas, N., Castañeda Fernández, J., Neira-Piñeiro, M. del R., & Camblor Pandiella, B. (2025). Teaching Skills Involved in the Design of Immersive Digital Games from Literary Texts and Animated Films. Distance Education Journal, 25(82). https://doi.org/10.6018/red.637521
Issue
Section
Realidad aumentada y virtual en entornos educativos. Educación en enseñanzas STEM