Secondary Teachers Training Needs to Implement Gamified Experiences in STEM

Authors

  • Mercedes Fuentes Hurtado Universitat Rovira i Virgili, Tarragona, España
  • Juan González Martínez Programa Serra Húnter. Universitat de Girona, Girona, España
Keywords: Gamification, Secondary, STEM, teachers training, TPACK

Abstract

Training citizens to develop their technical competence is a great challenge for Secondary Education teachers in developed countries, where demand for scientific and technical professionals is expected to increase (Convert y Gugenheim, 2005), but students show a lack of interest in this field (Marbà y Márquez, 2010). As a consequence of this, STEM emerges (Science, Technology, Engineering & Maths) (Stohlmann, Moore y Roehrig, 2012) to promotes integrated learning.
Looking for academic excellence through methodologies that motivate students, gamification has characteristics to be considered as an important element in order to improve teaching-learning process.
This article shows, by means of a documentary analysis, the three knowledge areas (contents, pedagogy and technology) that follow TPACK model (Mishra y Koehler, 2006) and should be developed by STEM teachers to implement gamified experiences.

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Published
06-07-2017
How to Cite
Fuentes Hurtado, M., & González Martínez, J. (2017). Secondary Teachers Training Needs to Implement Gamified Experiences in STEM. Distance Education Journal, 17(54). Retrieved from https://revistas.um.es/red/article/view/298881
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Articles