Strategies to Work on Creativity in Higher Education: Design Thinking, Game and Project Based Learning

Authors

  • Carina Soledad González González
Keywords: Creativity, Innovation, PBL, Design Thinking, Visual Thinking, Gamestorming, Game Thinking, GBL

Abstract

There are teaching practices that foster greater student participation, resulting in a motivating work that encourages creative and innovative thinking. This enhances their autonomy and facilitates the learning of transversal and professional skills. In this paper, we present an experience of educational innovation in the teaching of engineering, where we applied teaching and learning strategies based on projects (PBL), game-based learning (GBL), design thinking (DT), visual thinking (VT) and game thinking) (GT).

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Published
29-07-2015
How to Cite
González González, C. S. (2015). Strategies to Work on Creativity in Higher Education: Design Thinking, Game and Project Based Learning. Distance Education Journal, (40). Retrieved from https://revistas.um.es/red/article/view/234291
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Section
Articles