Evaluation and Design of Video Games: Creating Objects of Learning in Communities of Practice

Authors

  • Mª Esther del Moral Pérez
  • Lourdes Villalustre Martínez
  • Rocío Yuste Tosina
  • Graciela Esnaola
Keywords: Educational evaluation of video games, competences development, game design, learning objects, communities of practice.

Abstract

The videogames and leisure contexts can be considered as ludic hypertexts, learning models that shape and enhance the development and acquisition of certain competences and abilities through the development of pedagogical practices that transcend school proposals traditions The article presents the application of videogames from the field of education, providing valuable guidance to teachers for inclusion in the classroom. Described, similarly, a tool for evaluation of video games is described, in order to facilitate integration and use didactic curriculum by three dimensions of study. The dimensions can be used also for educational game design. In the document, there are different educational tools for game design, which can be exported as learning objects facilitating their reuse and transfer to other contexts and training situations. Sharing and exchanging learning objects through communities of practice for teachers are very supportive and provide a source of important resources.

Downloads

Download data is not yet available.
Published
20-07-2015
How to Cite
del Moral Pérez, M. E., Villalustre Martínez, L., Yuste Tosina, R., & Esnaola, G. (2015). Evaluation and Design of Video Games: Creating Objects of Learning in Communities of Practice. Distance Education Journal, (33). Retrieved from https://revistas.um.es/red/article/view/233131
Issue
Section
Articles