The evaluation tool of an educational video game oriented to the learning of prosodic and communicative skills

Authors

Keywords: learning in virtual environments, educational evaluation of video games, development of prosodic skills, development of communicative skills, special needs learning tools

Abstract

The article focuses on the evaluation procedure that accompanies the educational video game Pradia: mystery in the city. The video game is designed as an educational support tool that aims to improve the prosodic and communication skills of people with Down Syndrome, but to be effective it must be accompanied by a method of data export and evaluation of the results. To do this, the Test of Prosodic Skills of PRADIA (THAP-PRADIA) analyzes the degree of success in each of the activities included in the game and offers scores that estimate the learning progress. The exportation of the data and its latest analysis allow to obtain reports of results with different levels of detail: the scores can be grouped according to the learning objectives pursued by the video game, or a report can be extracted for each of the dynamics of the game. The organization of the results from the most general to the more particular allows us to obtain a global assessment of the communicative performance and the prosodic skills of the user throughout the game time, and at the same time to observe the most significant shortcomings, with the goal of proposing new teaching strategies.

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Published
27-11-2018
How to Cite
Aguilar, L., & Adell, F. (2018). The evaluation tool of an educational video game oriented to the learning of prosodic and communicative skills. Distance Education Journal, 18(58). Retrieved from https://revistas.um.es/red/article/view/351171
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Articles