Kokori a Serious Game. The Prospect of Students to a Proposal for Innovative Learning.

Authors

  • María Luisa Bossolasco
  • Roxana Judith Enrico
  • Beatríz Adriana Casanova
  • Eugenia Elizabeth Enrico
Keywords: Serious games, Teaching, Learning, Motivation, Educational innovation.

Abstract

This article shows the results of a learning experience which was proposed to the students to participate in a video game, considering this game as another activity in their learning process. The purpose of the study was to investigate the reasons why students chose to play / not to play as well as their beliefs about the feasibility of including such proposals in education and its potential benefits for learning. The analysis of the results was performed by focusing on motivational processes. First year students and teachers of the Biological Sciences degree took part in this experience. The results showed that the participation in the activity of playing the video game seems to have responded to extrinsic goals, but then by investigating the learning experience and the ability to replicate this type of academic activities in other contexts, it would apparently have generated a subsequent intrinsic motivation. The students came to play to take an evaluative exercise, but after having the experience of learning, it was incorporated as a significant and applicable experience in other learning contexts. Those environmental issues that could act as motivational elements are referred in the discussion, paying special attention to the design of academic activities.

Downloads

Download data is not yet available.
Published
02-10-2015
How to Cite
Bossolasco, M. L., Enrico, R. J., Casanova, B. A., & Enrico, E. E. (2015). Kokori a Serious Game. The Prospect of Students to a Proposal for Innovative Learning. Distance Education Journal, (45). Retrieved from https://revistas.um.es/red/article/view/238561
Issue
Section
Articles