Motivate and Learn with Mobile Phones by Creating an App for Android, through a Ludic, Constructivist and Social Methodology

Authors

  • Isabel Lozano Ortiz
  • Lluís Vicent Safont
  • Alejandro Luque Hernández
Keywords: Learning by doing, PBL (Project Based Learning), Cooperative work, serious games, Android, app inventor.

Abstract

many different interactive instructions (i.e. videos, tweets, e-mails, or facebook messages). Along the course, the student designs, builds, performs, and publishes its own application. The use of advanced phones is common in our society to carry out many different actions (activities). Teenagers handle very these technologies very well but frequently, the use of these devices in High Schools is very restricted because it is not understood as a learning method. This teaching unit is designed to guide the student along the process in order to build his own android application while she/he acquires different competences. The entire course was encapsulated into an Android application. However, it was cloned as a web site because it is a common format and it can be reproduced in a multitude of devices. The way to get this aim is by using a serious game method, consisting in going through 6 different missions. To introduce the student into the story, the missions were set through

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Published
24-07-2015
How to Cite
Lozano Ortiz, I., Vicent Safont, L., & Luque Hernández, A. (2015). Motivate and Learn with Mobile Phones by Creating an App for Android, through a Ludic, Constructivist and Social Methodology. Distance Education Journal, (36). Retrieved from https://revistas.um.es/red/article/view/233711
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Articles