Analysis of publications in WoS and Scopus Search possibilities to avoid fugitive literature in systematic revisions
Abstract
The current paper carries out a systematic revision of existing literature around the use of gamification in Higher Education. The aim is to the reveal the existence of fugitive literature that can appear when carrying out research following this method. From six hypothesis, and on the basis of this study, substantive and extrinsic variables which can detect the present or absence of publications on gamification in WoS and Scopus are analysed. Eligibility requirements include the following key words: ‘Gamification’, ‘Game Based Learning’, ‘Higher Education’, or ‘University’ in both, Spanish and English, being the filter used for query Open Access. The main sample is made of 246 publications, and 89% of them show relevance to the area under study. The great majority of articles published in the last five years in countries such as Switzerland, where most works about gamification in Higher Education are produced. They are mostly written in English. And the journal that contains most of the articles about this topic is Sustainability, indexed in WoS and Scopus. The latter seems to be the database with higher indexing of articles, among the ones here analysed, far from ESCI. Through our analysis and the results obtained the different reasons for fugitive literature are justified. This study states, at the end, the necessity to search in different databases from WoS and Scopus to reduce the amount of fugitive literature, mainly when systematic revisions in a language different from English need to be done.
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