"Sevehuellas" a gamification to implement the SDG in an educational center
Abstract
Environmental education is a challenge and a reality that we must include in educational centers around the world. Based on the 2030 Sustainable Development Goals (SDG) launched by the United Nations, we consider the need to act against global warming, climate change and in general change to improve our habits, both social and personal. We saw that this so necessary and urgent change in our way of life could be brought closer to the youngest through the game. For this, a practical methodology was sought to work through games and technology the concepts necessary for caring for the environment. With this gamification we seek to motivate students to start this lifestyle chango in a fun way and as a team without forgetting the objective of achieving most of the proposed goals. The use of the game as a learning instrument favors the participation and involvement of the students and helps the cohesion of the teams. Challenges of logic, art, care of the environment, equality workshops have coexisted with the usual subjects during this course. The full participation of teachers and students has made this educational challenge a reality that can be extrapolated to other courses and even to other centers that wish to incorporate it.
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