Superpowers against Dr. Discriminator. Improving continuous assessment by gamification in the M aster’s in teaching

Authors

DOI: https://doi.org/10.6018/riite/2018/327961

Abstract

La ludificación, esto es, motivar a las personas con las mecánicas de los juegos para que se involucren y participen con la finalidad de conseguir mejores resultados, también ha sido utilizada en contextos de Educación Superior. Con el objetivo de motivar la asistencia, la participación y la realización de las tareas de la evaluación continua en una asignatura del máster en profesorado, se implementó una dinámica de obtención de insignias ambientada en la consecución de superpoderes para luchar contra el Dr. Discriminador. La evaluación de los resultados se hizo mediante el análisis de las respuestas recogidas a través de un cuestionario y la comparación de los datos de asistencia y participación con los de cursos anteriores. Los resultados demuestran que, además de ser del agrado de los estudiantes, supuso un incentivo para realizar las actividades de evaluación continua.

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Author Biographies

Jose Mª Falcó-Boudet, Universidad de Zaragoza

Profesor asociado del Dpto. de Informática e Ingeniería de Sistemas.

Facultad de Educación

José Luis Huertas Talón, Universidad de Zaragoza

Profesor asociado del Dpto. de Ingeniería de Diseño y Fabricación

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Published
29-06-2018
How to Cite
Falcó-Boudet, J. M., & Huertas Talón, J. L. (2018). Superpowers against Dr. Discriminator. Improving continuous assessment by gamification in the M aster’s in teaching. RiiTE Interuniversity Journal of Research in Educational Technology, (4). https://doi.org/10.6018/riite/2018/327961
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ARTÍCULOS