Integration of educational videogame and folklor. A proposal for its application in First Education

Authors

  • Sonsoles Ramos Ahijado University of Murcia
  • Ana María Botella Nicolás Universidad de Valencia
DOI: https://doi.org/10.6018/reifop.19.3.267281
Keywords: Videogame, folklor, First Education

Abstract

The article focuses an innovating experience in primary education part of the subject Music and new Technologies in the degree of Primary School Education in the Escuela Universitaria de Educación y Turismo de Ávila (Universidad de Salamanca). This experience is a practical work of the programme Prácticas de campo. Modalidad II (2015/2016_OP4) that belongs to the Campus of International Excellence Studii Salamantini. The Project deals with the use of a videogame (La Granja Musical) by 46 pupils of the first and second year of Primary school (at the CEIP Santa Ana de Ávila) with the aim of recovering the popular tradition of the past, reinterpreting it at the present and projecting it to the future, in order to connect these pupils with their folkloric roots. The results show a high degree of achievement of the goals and an important set of innovating elements, both in the didactic strategies and those related to the used technological resources.

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Published
13-09-2016
How to Cite
Ramos Ahijado, S., & Botella Nicolás, A. M. (2016). Integration of educational videogame and folklor. A proposal for its application in First Education. Interuniversity Electronic Journal of Teacher Formation, 19(3), 115–121. https://doi.org/10.6018/reifop.19.3.267281