Interactive Uchronia: Rewriting Spaces in the Digital Age

Authors

  • Daniel Lumbreras Martínez Universidad de Oviedo
Keywords: uchronia, alternate history, videogames, interactive narrative, post-truth, possible worlds

Abstract

This article analyses uchronia in the digital age, focusing on how videogames and interactive narratives allow the user to actively participate in the creation of alternate worlds. Through examples of realistic, projective, and impossible uchronias, the paper examines the role of digital uchronia as an epistemological tool to challenge historical narratives and its impact on contemporary perceptions of history. It argues that digital uchronia, by allowing the user to manipulate and experiment with history, offers a space for critical reflection on the construction of historical knowledge and truth in the post-truth era.

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Published
28-02-2025
How to Cite
Lumbreras Martínez, D. (2025). Interactive Uchronia: Rewriting Spaces in the Digital Age. Monteagudo. Revista de Literatura Española, Hispanoamericana y Teoría de la Literatura, (30), 61–78. Retrieved from https://revistas.um.es/monteagudo/article/view/633081
Issue
Section
Monográfico