THE MAZE: Gamifying the concept of identity

Authors

  • Daniel Hurtado Torres Torres
  • Núria Gil Duran
  • Carlos Aguilar Paredes
DOI: https://doi.org/10.6018/reifop.22.2.370351
Keywords: Gamification, Social Sciences, identity, citizenship

Abstract

The current work shows the design process, implementation and evaluation of the didactic unit "The Maze: Us and them", developed by members of the research group DHiGeCs of the Universidad de Barcelona. This is an implementation based on Gamification as a didactic strategy, whose thematic core are identity and difference, oriented to the Social Sciences subject and the work of social and civil competency. Its development has required to reinterpret historical materials from the point of view of the game, leading to think and debate about "Us and them", from a cohesive, tolerant with diversity and civic approach. With the Learning Management System called Classcraft as additional resource, game elements have complemented the educational practice activities, with which the students interact through personalized avatars.The significant learning acquired "inside the labyrinth" is remarkable by the excitement and enthusiasm to follow the rules of the game. The evaluation research carried out in different secondary schools has offered satisfactory results, highlighting an increase in motivation and commitment both by the students and the teachers involved.

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Published
05-04-2019
How to Cite
Hurtado Torres, D., Gil Duran, N., & Aguilar Paredes, C. (2019). THE MAZE: Gamifying the concept of identity. Interuniversity Electronic Journal of Teacher Formation, 22(2). https://doi.org/10.6018/reifop.22.2.370351