Mujeres y videojuegos: ¿A qué juegan las mujeres?

Autores/as

DOI: https://doi.org/10.6018/analesps.504281
Palabras clave: Videojuegos, Mujeres, Trastorno de Juego en Internet, Adolescentes, Jóvenes

Resumen

La información sobre el uso de Videojuegos (VJ) en muestras generales refleja fundamentalmente las características de los hombres, por su mayor participación en VJ, dificultando identificar las características de las mujeres y su actividad de juego. Objetivo: Describir el comportamiento lúdico de adolescentes y jóvenes madrileñas y su relación con el desarrollo de problemas de juego. Método: Se aplicó un cuestionario de autoinforme (Gamertest) a una muestra de 1.228 mujeres (12 - 22 años) (M = 14.84; DT = 2.469), seleccionadas mediante muestreo aleatorio en centros educativos de la Comunidad de Madrid. Resultados: el 51% de las mujeres admite jugar. El perfil típico es una mujer que juega a VJ de forma esporádica y por cortos periodos de tiempo, preferiblemente juegos de Acción y Aventura o Puzles y Plataformas; principalmente en smartphones, en casa y sola, con el propósito de divertirse. Las principales variables predictivas de problemas de juego, identificadas con el Trastorno del Juego de Internet (TJI) en mujeres son: mayor número de horas de uso, participación en juegos de rol multijugador masivo online (MMORPG) y VJ de estrategia. El factor protector más importante es jugar a VJ acompañado. Se discuten los resultados.

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Publicado
27-08-2022
Cómo citar
Labrador, F. J., Fernández-Arias, I., Martín-Ruipérez, S., Bernaldo-de-Quirós, M., Vallejo-Achón, M., Sánchez-Iglesias, I., Labrador, M., & Estupiñá, F. J. (2022). Mujeres y videojuegos: ¿A qué juegan las mujeres?. Anales de Psicología / Annals of Psychology, 38(3), 508–517. https://doi.org/10.6018/analesps.504281
Número
Sección
Psicología social y de las organizaciones

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