Pixel Art: Aesthetics of Need or Praise for the Visual Medium

Authors

  • José Luis Maravall Llagaria Universidad Miguel Hernández de Elche
  • José Vicente Martín Martínez Universidad Miguel Hernández de Elche
DOI: https://doi.org/10.6018/236111
Keywords: Video games, digital aesthetics, mobile devices, history of domestic digital technology, media archeology

Abstract

The purpose of this paper is to show the process of technological evolution of digital imaging, from its primitive constraints until the time it has been able to reproduce the capabilities of photograph, 3D image and video. This process will stress the graphical features that are specific to this technology, so we could finally set up what we call a specific digital aesthetics.
We will focus on particular in the field of electronic entertainment so that we could check wether the recent rise in video games production designed with aesthetics known as pixel art may be due to technical deficiencies –of tablets, portable devices and mobile phones- and the emergence of indie programming teams that don’t have the resources of large entertainment companies, or wether it’s based on aesthetical design decisions whose motivations we will aim to clarify in this paper.

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Published
28-08-2015
How to Cite
Maravall Llagaria, J. L., & Martín Martínez, J. V. (2015). Pixel Art: Aesthetics of Need or Praise for the Visual Medium. Art and Identity Policies, 12, 145–168. https://doi.org/10.6018/236111