Un análisis multinivel de los efectos de las actividades en interiores sobre el bienestar psicológico durante la pandemia de COVID-19

Autores/as

DOI: https://doi.org/10.6018/analesps.446891
Palabras clave: COVID-19, Afecto positivo y negativo, Felicidad, Actividad física, Socialización en línea, Juegos en línea

Resumen

El estudio tiene como objetivo analizar los efectos de las actividades en interiores tales como el ejercicio físico, la socialización digital y los juegos digitales, en los niveles de bienestar subjetivo de las personas. Dada la naturaleza dinámica de la pandemia para capturar el nivel diario dentro de la varianza individual, el estudio adapta un enfoque multinivel donde los días se anidan en personas. Se recopilan 1950 datos diarios a partir de 390 encuestados durante 5 días consecutivos durante la primera fase de la pandemia (cuando había políticas estrictas de aislamiento social) en Turquía. Los resultados de la partición de los componentes de la varianza respaldaron la necesidad de utilizar un enfoque multinivel. Los resultados del análisis realizado a través de modelos lineales jerárquicos demostraron que la actividad física a nivel diurno en el hogar y la socialización digital alivian significativamente el afecto negativo diario y se asocia positivamente con el nivel diario de afecto positivo y los niveles de felicidad de los encuestados. Estos resultados fueron controlados por variables demográficas, extraversión y resiliencia psicológica. La extraversión fue negativa y la resiliencia psicológica se relacionó positivamente con el nivel diario de afecto negativo.

Descargas

Los datos de descargas todavía no están disponibles.

Biografía del autor/a

Mehmet Çetin, İstanbul Sabahattin Zaim University

İstanbul Sabahattin Zaim University, The Faculty of Business and Management Sciences, The Department of Business Administration

Özgür Kökalan, İstanbul Sabahattin Zaim University

İstanbul Sabahattin Zaim University, The Faculty of Business and Management Sciences, The Department of Business Administration

Citas

Allahverdipour, H., Bazargan, M., Farhadinasab, A., & Moeini, B. (2010). Correlates of video games playing among adolescents in an Islamic country. BMC Public Health, 10(1), 286. https://doi.org/10.1186/1471-2458-10-286

Basim, H. N., & Çetin, F. (2011). Yetişkinler için psikolojik dayanıklılık ölçeği’nin güvenilirlik ve geçerlilik çalışması [Reliability and validity study of the resilience scale for adults]. Türk Psikiyatri Dergisi, 22(2), 104-114.

Brooks, S. K., Webster, R. K., Smith, L. E., Woodland, L., Wessely, S., Greenberg, N., & Rubin, G. J. (2020). The psychological impact of quarantine and how to reduce it: rapid review of the evidence. The Lancet.

Carras, M. C., Van Rooij, A. J., Van de Mheen, D., Musci, R., Xue, Q. L., & Mendelson, T. (2017). Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents. Computers in Human Behavior, 68, 472-479. https://doi.org/10.1016/j.chb.2016.11.060

Castellacci, F., & Tveito, V. (2018). Internet use and well-being: A survey and a theoretical framework. Research policy, 47(1), 308-325.

Cheng, C., Cheung, M. W. L., & Wang, H. Y. (2018). Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries. Computers in Human Behavior, 88, 153-167.

Coget, J. F., Yamauchi, Y., & Suman, M. (2002). The Internet, social networks and loneliness. It & Society, 1(1), 180-201.

Costa, P. T., & McCrae, R. R. (1980). Influence of extraversion and neuroticism on subjective well-being: happy and unhappy people. Journal of Personality and Social Psychology, 38(4), 668. https://doi.org/10.1037/0022-3514.38.4.668

Coyne, S. M., Rogers, A. A., Zurcher, J. D., Stockdale, L., & Booth, M. (2020). Does time spent using social media impact mental health?: An eight year longitudinal study. Computers in Human Behavior, 104, 106160.

Dawson, D. L., & Golijani-Moghaddam, N. (2020). COVID-19: Psychological flexibility, coping, mental health, and wellbeing in the UK during the pandemic. Journal of contextual behavioral science, 17, 126-134.

Demirci, İ. & Ekşi. H. (2018). Keep calm and be happy: A mixed method study from character strengths to well-being. Educational Sciences: Theory & Practice 18(29) 303–354. http://dx.doi.org/10.12738/estp.2018.2.0799

Dhir, A., Yossatorn, Y., Kaur, P., & Chen, S. (2018). Online social media fatigue and psychological wellbeing—A study of compulsive use, fear of missing out, fatigue, anxiety and depression. International Journal of Information Management, 40, 141-152.

Diaz, A., & Stewart-Ibarra, A. M. (2018). Zika virus infections and psychological distress following natural disasters. Future Virology, 13(6), 379.

Downward, P., & Rasciute, S. (2011). Does sport make you happy? An analysis of the well‐being derived from sports participation. International Review of Applied Economics, 25(3), 331-348. https://doi.org/10.1080/02692171.2010.511168

Fletcher, D., & Sarkar, M. (2013). Psychological resilience: A review and critique of definitions, concepts, and theory. European Psychologist, 18(1), 12. https://doi.org/10.1027/1016-9040/a000124

Friborg, O., Hjemdal , O., Rosenvinge, JH ., & Martinusseni M. (2003). A New Rating Scale for Adult Resilience: What are the Central Protective Resources behind Healthy Adjustment?. International Journal of Methods Psychiatric Research, 12(2), 65-76. https://doi.org/10.1002/mpr.143.

Fuligni, A. J., & Hardway, C. (2006). Daily variation in adolescents' sleep, activities, and psychological well‐being. Journal of Research on Adolescence, 16(3), 353-378.

Gale, C. R., Booth, T., Mõttus, R., Kuh, D., & Deary, I. J. (2013). Neuroticism and Extraversion in youth predict mental wellbeing and life satisfaction 40 years later. Journal of Research in Personality, 47(6), 687-697. https://doi.org/10.1016/j.jrp.2013.06.005

Gençöz, T. (2000). Pozitif ve negatif duygu ölçeği: Geçerlik ve güvenirlik çalışması [Positive and negative affect scale: Validity and reliability study]. Türk Psikoloji Dergisi, 15(46), 19-26.

Halbrook, Y. J., O’Donnell, A. T., & Msetfi, R. M. (2019). When and how video games can be good: A review of the positive effects of video games on well-being. Perspectives on Psychological Science, 14(6), 1096-1104.

Harris, P. R., & Lightsey Jr, O. R. (2005). Constructive thinking as a mediator of the relationship between extraversion, neuroticism, and subjective well‐being. European Journal of Personality: Published for the European Association of Personality Psychology, 19(5), 409-426. https://doi.org/10.1002/per.544

Hellström, C., Nilsson, K. W., Leppert, J., & Åslund, C. (2012). Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming. Computers in human behavior, 28(4), 1379-1387.

Hervas, G., & López-Gómez, I. (2016). The power of extraverts: Testing positive and negative mood regulation. Anales de psicologia, 32(3), 710-716.

Hossain, M. M., Sultana, A., & Purohit, N. (2020). Mental health outcomes of quarantine and isolation for infection prevention: A systematic umbrella review of the global evidence. Available at SSRN 3561265.

Hug, S. M., Hartig, T., Hansmann, R., Seeland, K., & Hornung, R. (2009). Restorative qualities of indoor and outdoor exercise settings as predictors of exercise frequency. Health & Place, 15(4), 971-980. https://doi.org/10.5167/uzh-26960

Ivory, A. H., Ivory, J. D., & Lanier, M. (2017). Video game use as risk exposure, protective incapacitation, or inconsequential activity among university students. Journal of Media Psychology.

John, O. P., Donahue, E. M., & Kentle, R. L. (1991). The big five inventory—versions 4a and 54.

Jones, C., Scholes, L., Johnson, D., Katsikitis, M., & Carras, M. C. (2014). Gaming well: links between videogames and flourishing mental health. Frontiers in Psychology, 5, 260. https://doi.org/10.3389/fpsyg.2014.00260

Kim, E. S., Kubzansky, L. D., Soo, J., & Boehm, J. K. (2017). Maintaining healthy behavior: a prospective study of psychological well-being and physical activity. Annals of Behavioral Medicine, 51(3), 337-347.

Kim, H. H. S. (2017). The impact of online social networking on adolescent psychological well-being (WB): a population-level analysis of Korean school-aged children. International Journal of Adolescence and Youth, 22(3), 364-376.

Kim, J., & Lee, J. E. R. (2011). The Facebook paths to happiness: Effects of the number of Facebook friends and self-presentation on subjective well-being. CyberPsychology, Behavior, and Social Networking, 14(6), 359-364. https://doi.org/10.1089/cyber.2010.0374

King, D. L., Delfabbro, P. H., Billieux, J., & Potenza, M. N. (2020). Problematic online gaming and the COVID-19 pandemic. Journal of Behavioral Addictions.

Kraut, R., Kiesler, S., Boneva, B., Cummings, J., Helgeson, V., & Crawford, A. (2002). Internet paradox revisited. Journal of Social Issues, 58(1), 49-74. https://doi.org/10.1111/1540-4560.00248

Kraut, R., Patterson, M., Lundmark, V., Kiesler, S., Mukophadhyay, T., & Scherlis, W. (1998). Internet paradox: A social technology that reduces social involvement and psychological well-being?. American Psychologist, 53(9), 1017. https://doi.org/10.1037//0003-066x.53.9.1017.

Kutner, L., & Olson, C. (2009). Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do. New York: Simon & Schuster

Lafreniere, M. A. K., Vallerand, R. J., Donahue, E. G., & Lavigne, G. L. (2009). On the costs and benefits of gaming: The role of passion. CyberPsychology & Behavior, 12(3), 285-290. https://doi.org/10.1089/cpb.2008.0234

Law, D. M., Shapka, J. D., & Collie, R. J. (2020). Who might flourish and who might languish? Adolescent social and mental health profiles and their online experiences and behaviors. Human Behavior and Emerging Technologies, 2(1), 82-92.

Lee, R. M., Dean, B. L., & Jung, K. R. (2008). Social connectedness, extraversion, and subjective well-being: Testing a mediation model. Personality and Individual Differences, 45(5), 414-419. https://doi.org/10.1016/j.paid.2008.05.017

Mak, W. W., Ng, I. S., & Wong, C. C. (2011). Resilience: enhancing well-being through the positive cognitive triad. Journal of Counseling Psychology, 58(4), 610. https://doi.org/10.1037/a0025195.

Männikkö, N., Billieux, J., & Kääriäinen, M. (2015). Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults. Journal of behavioral addictions, 4(4), 281-288.

Maugeri, G., Castrogiovanni, P., Battaglia, G., Pippi, R., D'Agata, V., Palma, A., ... & Musumeci, G. (2020). The impact of physical activity on psychological health during Covid-19 pandemic in Italy. Heliyon, 6(6), e04315.

Mayordomo, T., Viguer, P., Sales, A., Satorres, E., & Meléndez, J. C. (2016). Resilience and coping as predictors of well-being in adults. The Journal of Psychology, 150(7), 809-821. https://doi.org/10.1080/00223980.2016.1203276

McCrae, R. R., & Costa Jr, P. T. (1991). Adding Liebe und Arbeit: The full five-factor model and well-being. Personality and Social Psychology Bulletin, 17(2), 227-232. https://doi.org/10.1177/014616729101700217

Mills, D. J., Milyavskaya, M., Mettler, J., Heath, N. L., & Derevensky, J. L. (2018). How do passion for video games and needs frustration explain time spent gaming?. British Journal of Social Psychology, 57(2), 461-481.

Nahas, M. V., Goldfine, B., & Collins, M. A. (2003). Determinants of physical activity in adolescents and young adults: The basis for high school and college physical education to promote active lifestyles. Physical Educator, 60(1), 42.

Nie, N. H. (2001). Sociability, interpersonal relations, and the Internet: Reconciling conflicting findings. American Behavioral Scientist, 45(3), 420-435. https://doi.org/10.1177/00027640121957277

Norris, R., Carroll, D., & Cochrane, R. (1992). The effects of physical activity and exercise training on psychological stress and well-being in an adolescent population. Journal of Psychosomatic Research, 36(1), 55-65. https://doi.org/10.1016/0022-3999(92)90114-h.

Olesen, M. H., Thomsen, D. K., & O’Toole, M. S. (2015). Subjective well-being: Above neuroticism and extraversion, autonomy motivation matters. Personality and Individual Differences, 77, 45-49.

Pasanen, T. P., Tyrväinen, L., & Korpela, K. M. (2014). The relationship between perceived health and physical activity indoors, outdoors in built environments, and outdoors in nature. Applied Psychology: Health and Well‐Being, 6(3), 324-346. https://doi.org/10.1111/aphw.12031

Pretsch, J., Flunger, B., & Schmitt, M. (2012). Resilience predicts well-being in teachers, but not in non-teaching employees. Social Psychology of Education, 15(3), 321-336. https://doi.org/10.1007/s11218-012-9180-8

Przybylski, A. K. (2014). Electronic gaming and psychosocial adjustment. Pediatrics, 134(3), e716-e722.

Przybylski, A. K., & Weinstein, N. (2017). A large-scale test of the goldilocks hypothesis: quantifying the relations between digital-screen use and the mental well-being of adolescents. Psychological Science, 28(2), 204-215. https://doi.org/10.1177/0956797616678438

Puett, R., Teas, J., España-Romero, V., Artero, E. G., Lee, D. C., Baruth, M., ... & Blair, S. N. (2014). Physical activity: does environment make a difference for tension, stress, emotional outlook, and perceptions of health status?. Journal of Physical Activity and Health, 11(8), 1503-1511. https://doi.org/10.1123/jpah.2012-0375

Qiu, J., Shen, B., Zhao, M., Wang, Z., Xie, B., & Xu, Y. (2020). A nationwide survey of psychological distress among Chinese people in the COVID-19 epidemic: implications and policy recommendations. General Psychiatry, 33(2). https://doi.org/10.1136/gpsych-2020-100213.

Raudenbush, S. W., Bryk, A. S., & Congdon, R. (2011). HLM 7.00 for Windows. Skokie (Illinois): Scientific Software International.

Roy, D., Tripathy, S., Kar, S. K., Sharma, N., Verma, S. K., & Kaushal, V. (2020). Study of knowledge, attitude, anxiety & perceived mental healthcare need in Indian population during COVID-19 pandemic. Asian Journal of Psychiatry, 102083. https://doi.org/10.1016/j.ajp.2020.102083

Sasidharan, V., Payne, L., Orsega-Smith, E., & Godbey, G. (2006). Older adults' physical activity participation and perceptions of wellbeing: Examining the role of social support for leisure. Managing Leisure, 11(3), 164-185. https://doi.org/10.1080/13606710600715242

Selfhout M. H. W., Branje S. J. T., Delsing M. et al., (2009). Different types of Internet use, depression, and social anxiety: The role of perceived friendship quality. Journal of Adolescence, 32, 819–833. https//doi.org/10.1016/j.adolescence.2008.10.011

Sümer, N., Lajunen, T., & Özkan, T. (2005). Big five personality traits as the distal predictors of road accident. Traffic and Transport Psychology: Theory and Application, 215, 215-227.https://doi.org/10.1016/B978-008044379-9/50173-4

Thompson, R. R., Garfin, D. R., Holman, E. A., & Silver, R. C. (2017). Distress, worry, and functioning following a global health crisis: A national study of Americans’ responses to Ebola. Clinical psychological science, 5(3), 513-521.

Tull, M. T., Edmonds, K. A., Scamaldo, K., Richmond, J. R., Rose, J. P., & Gratz, K. L. (2020). Psychological Outcomes Associated with Stay-at-Home Orders and the Perceived Impact of COVID-19 on Daily Life. Psychiatry research, 113098.

Valenzuela, S., Park, N., & Kee, K. F. (2009). Is there social capital in a social network site?: Facebook use and college students' life satisfaction, trust, and participation. Journal of Computer-Mediated Communication, 14(4), 875-901. https://doi.org/10.1111/j.1083-6101.2009.01474.x

Valkenburg, P. M., & Peter, J. (2009). Social consequences of the Internet for adolescents: A decade of research. Current Directions in Psychological Science, 18(1), 1-5. https://doi.org/10.1111/j.1467-8721.2009.01595.x

Van Bavel, J. J., Baicker, K., Boggio, P. S., Capraro, V., Cichocka, A., Cikara, M., ... & Drury, J. (2020). Using social and behavioural science to support COVID-19 pandemic response. Nature Human Behaviour, 4, 460-471. https://doi.org/10.1038/s41562-020-0884-z

Vittersø, J., & Nilsen, F. (2002). The conceptual and relational structure of subjective well-being, neuroticism, and extraversion: Once again, neuroticism is the important predictor of happiness. Social Indicators Research, 57(1), 89-118.

Wagnild, G. M., & Young, H. (1993). Development and psychometric. Journal of Nursing Measurement, 1(2), 165-178.

Wang, H. Z., Sheng, J. R., & Wang, J. L. (2019). The association between mobile game addiction and depression, social anxiety, and loneliness. Frontiers in public health, 7, 247.

Watson, D., Clark, L. A., & Tellegen, A. (1988). Development and validation of brief measures of positive and negative affect: the PANAS scales. Journal of Personality and Social Psychology, 54(6), 1063. https://doi.org/10.1037//0022-3514.54.6.1063.

Wiese, C. W., Kuykendall, L., & Tay, L. (2018). Get active? A meta-analysis of leisure-time physical activity and subjective well-being. The Journal of Positive Psychology, 13(1), 57-66.

Xiong, J., Lipsitz, O., Nasri, F., Lui, L. M., Gill, H., Phan, L., ... & McIntyre, R. S. (2020). Impact of COVID-19 pandemic on mental health in the general population: A systematic review. Journal of affective disorders.

Yamaguchi, S. (2020). The Relationship Between Time Spent Playing Mobile Games and Wellbeing. Available at SSRN 3568469.

Zelenski, J. M., & Larsen, R. J. (1999). Susceptibility to affect: A comparison of three personality taxonomies. Journal of Personality, 67(5), 761-791. https://doi.org/10.1111/1467-6494.00072.

Publicado
11-08-2021
Cómo citar
Çetin, M., & Kökalan, Özgür. (2021). Un análisis multinivel de los efectos de las actividades en interiores sobre el bienestar psicológico durante la pandemia de COVID-19. Anales de Psicología / Annals of Psychology, 37(3), 500–507. https://doi.org/10.6018/analesps.446891
Número
Sección
Psicología clínica y de la salud

Publication Facts

Metric
This article
Other articles
Peer reviewers 
2,4 promedio

Reviewer profiles  N/D

Author statements

Author statements
This article
Other articles
Data availability 
N/A
16%
External funding 
N/D
32% con financiadores
Competing interests 
N/D
11%
Metric
Para esta revista
Other journals
Articles accepted 
Artículos aceptados: 52%
33% aceptado
Days to publication 
317
145

Indexado: {$indexList}

Editor & editorial board
profiles
Academic society 
N/D
Editora: 
Editum - Servicio de Publicaciones de la Universidad de Murcia (España)