Percepciones de los espectadores sobre el turismo de eSports

Autores/as

  • Gizem Özgürel Universidad de Balıkesir, Facultad de Ciencias Aplicadas de Burhaniye, Departamento de Gestión Turística, 10700 Balıkesir, Turquía.
  • Nercü Durmuş Aydın Universidad Tokat Gaziosmanpaşa, Escuela Profesional Reşadiye, Departamento de Gestión y Organización, 60700 Tokat, Turquía.
  • Emre Çilesiz Universidad de Sinop, Facultad de Turismo, Departamento de Guía Turística, 57000 Sinop, Turquía.
  • Aydın Ünal Universidad de Sinop, Facultad de Turismo, Departamento de Gestión de Recreación, 57000 Sinop, Turquía.
  • Onur Çelen Universidad Bursa Uludağ, Escuela Profesional de Harmancık, Departamento de Servicios de Hotel, Restaurante y Catering, 16770 Bursa, Turquía.
DOI: https://doi.org/10.6018/sportk.689241
Palabras clave: Turismo, Deporte, eSports

Resumen

El objetivo de este estudio fue identificar cómo se conceptualiza el concepto de "turismo de eSports", que combina los conceptos de "eSports" y "turismo", a través de metáforas proporcionadas por los participantes de esta forma de turismo. Para lograrlo, se utilizó un diseño de investigación fenomenológica como método cualitativo. Se alcanzó a un total de 656 individuos (n = 656; 594 hombres y 62 mujeres) que habían participado al menos una vez en el turismo de eSports. Se pidió a los participantes, provenientes de diversas plataformas y comunidades de videojuegos, que completaran un formulario semiestructurado que contenía la expresión: "El turismo de eSports es como... porque...". Las metáforas obtenidas se codificaron utilizando el software MaxQDA 2020 y se categorizaron en seis temas principales. Los resultados revelan que el turismo de eSports se asocia más comúnmente con los temas de "Tecnología" (29,3%) y "Entretenimiento" (26,2%). Se determinó que la gran mayoría de los participantes eran hombres (90,54%) y que, por lo general, habían participado en turismo de eSports una sola vez (67,37%). Los tipos de juegos más preferidos fueron los de disparos en primera persona (FPS) y los de arena de batalla en línea multijugador (MOBA). Se concluyó que el turismo de eSports, aunque basado en infraestructura tecnológica, ofrece una experiencia orientada al entretenimiento y también posee dimensiones culturales y sociales.

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Publicado
23-11-2025
Cómo citar
Özgürel, G., Aydın, N. D., Çilesiz, E., Ünal, A., & Çelen, O. (2025). Percepciones de los espectadores sobre el turismo de eSports. SPORT TK-Revista EuroAmericana De Ciencias Del Deporte, 14, 123. https://doi.org/10.6018/sportk.689241
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