A glocal glance at the immersive digital art of teamLab
Abstract
The objective of this work is to study the case of the Japanese artistic group teamLab, made up of artists, designers, computer engineers, technicians, etc. They create highly complex projective digital pieces of art, which no one in an independent, non-collaborative way could achieve.
This research aims to analyze their approaches, way of working and their closest cultural references, and how their work fits into the new paradigm of globalization such as glocalism, highlighting which comes from and identifies them with their Japanese cultural environment, and what launches them to give an universal answer to society through their art.
The methodology in this case will be phenomenological and analytical. Information about the group will be collected, still scattered in the press and on web pages, and studying their works formally and conceptually.
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References
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