PRINCIPIES IN CALL SOFTWARE DESIGN AND IMPLEMENTATION
AbstractThis paper discusses a number of principles to bear in mind when designing and impleinenting multimedia language learning materials. Issues such as personnel and tools are briefly looked at. The general programme design principles referred to are based on courseware features such as log-on, menus and hierarchy, reference materials, utilities, student recording devices, feedback, progress reports and exercises. A general overview is given on the template approach to designing and creating a multimedia CALL package. Throughout the paper examples are given from the author's own experience in multimedia development for language learning purposes.
The works published in this journal are subject to the following terms:
1. The Publications Services at the University of Murcia (the publisher) retains the property rights (copyright) of published works, and encourages and enables the reuse of the same under the license specified in item 2.
2. The works are published in the electronic edition of the magazine under a Creative Commons Attribution Non-commercial Share Alike 4.0.
3.Conditions of self-archiving. Authors are encouraged to disseminate pre-print (draft papers prior to being assessed) and/or post-print versions (those reviewed and accepted for publication) of their papers before publication, because it encourages distribution earlier and thus leads to a possible increase in citations and circulation among the academic community.
RoMEO color: green