El uso de videojuegos en adolescentes. Un problema de Salud Pública

Autores/as

  • Mónica Rodríguez Rodríguez Graduada en Enfermería, enfermera eventual del Hospital de Basurto. Experto Universitario en Urgencias, Emergencias y competencias de Enfermería con el paciente crítico. https://orcid.org/0000-0002-0346-8413
  • Francisca María García Padilla Profesora Titular de Universidad. Departamento de Enfermería. Universidad de Huelva. https://orcid.org/0000-0003-2920-1925
DOI: https://doi.org/10.6018/eglobal.438641
Palabras clave: adicción videojuegos, adolescentes, juego problemático, juego patológico.

Resumen

Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y, especialmente, entre los varones con edades comprendidas entre los 10 y los 19 años. Muchos adolescentes pierden el control sobre el videojuego, lo que puede tener consecuencias negativas como el juego patológico, problemático o la adicción al videojuego.
Objetivos: Conocer la producción científica existente sobre el uso problemático de videojuegos y la adicción al videojuego en los adolescentes.
Metodología: Se han analizado los documentos encontrados tras una búsqueda bibliográfica en las bases de datos COCHRANE, MEDLINE, LILACS, CINAHL y CUIDEN.
Resultados: Se han definido los factores predictores, la prevalencia, las características, los cuestionarios validados, la relación con otras adicciones, la relación con el TEA (Trastorno del Espectro Autista) y con el TDAH (Trastorno por Déficit de Atención e Hiperactividad) y la prevención del uso problemático y la adicción al videojuego.
Conclusiones: Hay inconsistencias en los resultados debido al diseño transversal de la mayoría de los estudios, a las muestras pequeñas, a la ausencia de muestras clínicas o aleatorizadas, a la extracción de datos con cuestionarios de autorreporte, a la realización de estos en colegios, sin tener en cuenta a los adolescentes ingresados en centros de salud mental u hospitales, a la falta de estudios en el género femenino y a la falta de estandarización de los criterios diagnósticos. El tema menos estudiado es el tratamiento y la prevención, el más importante para nuestra profesión, por lo que la principal futura línea de investigación sería en este ámbito.

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Publicado
01-04-2021
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[1]
Rodríguez Rodríguez, M. y García Padilla, F.M. 2021. El uso de videojuegos en adolescentes. Un problema de Salud Pública. Enfermería Global. 20, 2 (abr. 2021), 557–591. DOI:https://doi.org/10.6018/eglobal.438641.
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